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Wick said:
Very cool! I'm guessing Sarmatia, just across the Black Sea from Byzantium (but almost a thousand years too early for Constantinople), provided the inspiration for both the name and the amazons. I will be playing them.
I'm noticing that while a Scale Mail Hauberk and Helmet used to be 9+1=10, a Scale Mail Cuirass and Helmet used to be 7+1=8, and Scale Mail Hauberk, Full Helmet, and Round Shield would have been 9+2+3=14 they are now 12, 11, 13 (with Iron Caps, a Half Helmet, and a Shield).
If shields aren't added to protection, what do they do? Just add to defense or is there a block mechanism?
I've read that helmets are needed to protect the head, is that just for affliction checks or is there an actual hit location system?
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Very good! In the whole thread, you're the first to comment that! Here, these are the spesifics of
1) Sauromatian Cataphract's protection
2) defense and
3) Shield descriptions.
Shield in short:
Shield has a parry value. If your shield's parry value made the difference between a hit and a miss, your protection is increased by the shield's protection. Even a Buckler on a def ~10 units makes a huge difference. Bandar Warriors armed with maces and bucklers are much better in melee than Bandar Archers with maces and (long? composite?) bows.
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As long as I'm being greedy, I'd still like to see something representative of the difference between EA & MA Pangaea. I do really appreciate your attitude, I'd also appreciate your work but you claimed it was easy!
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I mentioned EA Pan's spesific paths in a different thread, but I quess I could post few more pics as well. The main difference is that EA Panii have E1N4B1, a 100%EB random and a 10%ENB random. That s, they always have either E2 or B2, and sometimes one of their paths is further increased by one.