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Old September 17th, 2006, 04:52 PM
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Kana Kana is offline
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Default Re: SE5 Demo Bug Reports

Well in the short 6 hours I played the demo, I was alittle confused with UI, but after awhile, you do learn the 'tricks' of using it, and then it actually in many ways is better than SEIV, yet there are still issues that I see will probably be cleared up or defined better for people not in the know, or not able to figure it out.

Empire flags are annoying...to be useful they have to be big, but if they are, you cant see stuff around them, and if you make the smaller, its harder to see the small print info stuff.

As for actual bugs and such...

I got some kind of exception error, violation whatever, while pushing some buttons on a report window...I dont have the detail, so I will leave it at that, I'm sure someone has mentioned it already.

The other, was I had a fleet(love the fleets and TF's by the way), over a planet, which also had a 'fleet' of Satellites in orbit. I selected what I thought was the ship fleet, and ended up selecting them both. Then moved them in the system to another hex, and both 'fleets' moved. This is either some bug with satellites, or a feature of the satellites in orbit being 'tractored/tugged' to a new location by the ship fleet, but I'm sure its a bug...I seperated the two 'fleets', and then the satellite 'fleet' couldn't move, moved them back together, selected both, and they moved again.

Over all very pleased with many aspects, like LOS, sensors, Fog of War, and the systems exploration. Havent tried any combat yet...I'm sure I will have some stuff after that. Not in love with the multiple decks on the ship design screen. Fighters do look like they are going to be ugly, especially with a small fighter, weighing in a 35ktons, and all their components taking up 1kton each. After LS, cockpit, and a sensor or two, you still have like 30ktons of weapons, armor, and engines. Ugly little buggers, but the carrier having to carry supplies and ordanance for them will be a limiting factor. The mods are going to be so much better than any mod for SEIV ever was...the possiblities seem endless...trust in Aaron to fix stuff, but only if we can report them.
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