Re: Babylon 5 Mod
Has anybody mentioned how very useless solar panels are?
1) They need storage to match their supply gathering, or its all wasted.
2) They need to be more powerful (50 points vs 1000's for basic reactors?!)
3) They should be cheaper than reactors.
I suggest 50% the power output per kt size.
And 50% the mineral cost per energy generated, with little to no rads cost. (All relative to reactors)
Given reactors of size 5kt provide 2500 power per turn, that would mean solar panels of size 10kt should provide, perhaps 1500/2000/2500 per turn.
A cost of 200 would make it 50% less than the reactor.
I also think reactors could really use a rads cost increase, especially for the advanced level ones.
Is there some taboo about having rads cost higher than minerals cost??
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