Re: SE5 Demo Bug Reports
I have to agree with MarkSheppard on this one. If we get decks I'd rather they influence the design. I'd rather just have SEIV's slots (and hey even some nice top-down pictures if you really want. But that might be asking too much.
Although... now that I think about it making some unorthodox design widow views for a shipset might end up being pretty cool. Blueprints and alien script and such.
@Wade: I don't think so. If you have a 20mm gun or a ancient Roman ballista or a particle projection beam, they all work in kind of the same way.
Bang.
I don't like the fact that I can design a ship in SEV and put all of the engines on the right side and the ship DOESN'T spin endlessly in circles while my imperial engineers are sent to the labor camps. Yeah it's a game. Yeah it's the future. Half the fun comes from immersion, the feeling that you're an alien overlord designing the ship that will terrorize millions of your hated enemies... then sticking the forward-firing DUCs BEHIND the ion engines because - hey, why not? In the future we do things like this.
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