Quote:
PDF said:
As for 5% regen it's rather powerful on any thug-like sacred, such as Neifels, Agarthan Ancients, Cel Soldiers or even Demonbreds or such. This nearly make them immune to afflictions and diseases, and even 2 hp/turn is still very useful for creatures that are usually not killed in one blow : on a 10 turn battle they get +20 hp ...
|
Regeneration isn't as good at preventing afflictions as it used to be. Regeneration also has the limit of not rising hp of the creature above his base hp; he won't heal until he's already hurt. Regeneration can make a tough unit who is goot at surviving on his own (e.g. a Niefel Giant) tougher to kill, but won't make a tough unit with low defense and low-to-mediocre (on Dom2 standards) protection invlunerable.
Also, Berserk is now useful in making the units and commanders unroutable. Commanders can now rout even before all units are dead, and often will.