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Phoenix-D said:
"Can conlonize each other systems" means you can ONLY colonize in the other's systems if that's turned on. You can have a full military treaty and still not allow that.
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Great - exactly what I was hoping for...
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Phoenix-D said:
Who gets what is determined by who plants a colony there first, as far as I can tell.
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Not so great - don't want any alien colonies in systems that link my empire, either. If I could claim them a la SEIV, but their recognition of the claim would stick unlike SEIV...
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Phoenix-D said:
The position of components does matter. Once your shields and armor fail, damage is directional- if the hit comes from behind, components at the back will die first.
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Interesting... Kind of the opposite of Star Fleet Battles, where shields are directional but the interior stuff is not. Is armor directional?
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Phoenix-D said:
Speed is life if you have short range weapons, yes. That's fairly basic tactics. What a human player could do, and the AI sadly won't, is split his force to try and hem you in from multiple directions. At least in SE5 you can't do the "missile dance" anymore.
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Actually, what I did was the SEV equivalent of the missile dance. Given the relative speeds and starting positions (all of the gaggle in a roughly 120 degree arc from me and initially out or range), I think even a human player would have had trouble hemming me in by splitting his force. Then again, this tended to be an issue in Starfire (the board game which originally inspired SE) as well. Maybe I'm missing something, though. It bears some watching...
On another note, I really like the visibility range thing in the system display. This promises to slow down the initial land rush, since you now have to survey the system. It also offeres some possibility of Midway-like carrier battles...