View Single Post
  #18  
Old September 18th, 2006, 06:02 PM
BigJMoney's Avatar

BigJMoney BigJMoney is offline
Second Lieutenant
 
Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
BigJMoney is on a distinguished road
Default Re: Blessings balance?

Well, I'll weigh in on why I think the Nature bless, if not as powerful as fire, is still in good standing.

#1 You don't need level 9 for it to be useful.

#2 Level 9 is useful though, because an increase in Regen percentage coupled with the l9 ability is worth the points.

#3 I am crossing my fingers, hoping that having sacred/holy commanders with easy berserk potential will turn out to be very practical.

I'll counter all of that, however with this: if it's easy to get access to a spell that causes all friendly units on the battlefield to go berserk, then the bless is redundant. Actually, this is a good point by itself. When designing l9 blesses, it seems a good idea to stay away from things that can be battlefield cast (or even mass cast) anyway. Another example of why f9 is so great.

So, we'll see. If all three of my above points stand true with the game, I will be happy with the Nature bless. I'm a bit curious as to why everyone has been so silent about the Blood bless, though.

=$=
__________________
Reply With Quote