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Old September 18th, 2006, 08:27 PM
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Default Re: What is really new?

Quote:
DominionsFan said:
I don't think that there is a way to prevent human players to exploit a diplo AI.
The human player can always send gold/resources or whatever to the AI player to raise the relations with him. This is what happening in all games. Game developers cannot exclude this mechanism. If there wouldn't be something like "sending gifts" the whole diplomacy system would be pointless, hence you couldn't improve the relations with the AI. Well maybe in some special way, like offering some of your troops to a specific AI player when it is at war with an other AI or something like that.
Well actually the developers only need to include a formula which evaluates the total value of the gift in comparison to the AI opponents total power/value/attitude. If the gift does not add a worthy percentage increase to the AIs kingdoms power/resources/value then the gift has no value or even possibly viewed as an insult for being so small. The higher the game difficulty the higher the percentage. For example if a small country consisting of 3 islands sent an ambassador to the Mexico and offered a basket of fruit as a gift... the ambassador probably wouldn't even make it past the government guards.
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