Re: Blessings balance?
Afflictions in DomII worked like this:
Chance = (damage)/(remaining HP before damage)
The chance was doubled (or +100% if you prefer) for cursed units, and only happened 10% of the time if you were regenerating.
I think the B9 effect definitely needs to be changed. It causes a curse (only D4 as was mentioned) to the killer of the unit only if they fail a MR check. I think B9 should involve horror marks, either getting one from killing or perhaps injuring a blessed unit or when a blessed unit hits an enemy.
Edit: Argh! My fomulas are wrong. Thanks for the correction!
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