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Agrajag said:
So, does that mean that AR is Astral 2 now?
Oh, and ghouls were not that common mainly because IIRC they cost population to reanimate, which was kind of a rare resource playing as AE or SG
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Yeah i only remembered Soulless too

. Seems though that the Ghuls have not changed much then. Iirc i NEVER even bothered when playing Ermor AE in Dom2 to check the stats of a soulless or ghul, i just saw them as fodder and used them in hordes lol
I said astral 2 cause then i can forge starshine skulcaps, as Endoperez already hinted

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BigJMoney said:
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Boron said:
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BigJMoney said:
"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.
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Hm yeah but by the time i am that far in the game i should have 500-1000 RP so i think it doesn't matter much anymore then .
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It is interesting that you mention this. It makes it sound like doubled research costs doesn't affect the late game at all and if you think about it, it makes sense. I wonder if the doubling alone was enough to get the desired effect.
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Hm you have to keep in mind that gold income is doubled too. So i think research is even in lategame slightly slower like in Dom2, but theoretically eventually you will almost reach break even point because you have two times as much gold too. Or even more, i think it is rather 2,5 times as much gold as in Dom2.
But in earlygame and midgame you lose many turns compared to Dom2, and in lategame eventually you should be able to accumulate at least with some nations about double research than in Dom2. So in lategame you likely research almost as fast as in Dom2 but in early- and midgame you lose many turns of course.
If you play on a very large map though you might maybe even research faster than in Dom2 with all the extra space.