Re: Modding 4 to be like 5..
LOL, no problem.
Main reason(s) I'm wondering is:
1. We are currently limited to 100 turns in the SEV demo. Some people just don't like having to stop in the middle of a game.
2. I'm curious as to just how well it can be done.
I'm working on the techs but I have to keep reminding myself of the differences between the two games. For example, resupply depots (in SE5) serve the whole system, rather than just one sector...so making bases in SE4 require supply storage (instead of generating endless supplies) wouldn't work very well. Also, quite a few techs (in SE5) go up to level 100..altering techs in SE4 to go that high might not be a good idea though because research doesn't carry over.
Anyway, I'm starting to ramble..
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