
March 1st, 2004, 01:42 AM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
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Re: Babylon 5 Mod
Quote:
Originally posted by Timstone:
So I understand nobody has found something he/she would like to change about my help files? Hehe, I've made a perfect program then. Yeah, I can do something M!cr0s0ft has never done in it's long existence. Hah, I'm close to godhood.
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I like the process very much, but it doesn't answer some of my fundamental questions, like
1) Should lasers outrange plasma cannons? In SD the Alexander fires at the Roanoke using plasma cannons (I think that's what the weapons were, unless they were pulse cannons) right at the start, but has to close the range "right down their throats" before firing her lasers.
2) Are we assuming that the interceptors used to stop plasma/pulse cannon attacks are incorporated into the ECM system? But then how to explain B5's use of the interceptors offensively against the "Roanoke"? And how to account for fighters used as interceptor both against missiles (as shown explicitly in Endgame) and, from what JMS has said, implicitly against plasma/pulse attacks?
3) No missiles are ever shown (AFAICR) being fired by ships? Why not?
Note that I lack the B5 Wars books, so I have only series canon to go on with this, but since we are trying to match the series and not the books, I feel a need to see some discussion on this. The stuff in the early days of this thread seemed to be entirely between people who had the B5W books.
Oh, and there is one correction I would make to your instructions, Tim. Before you can edit the weapons file to make it suitable for inclusion in compnents.txt, you need to paste it in the notepad. You cannot edit the clipboard viewer (I know, 'cause I tried). So there is a step left out.
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