
March 2nd, 2004, 09:40 AM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
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Re: Babylon 5 Mod
Quote:
Originally posted by grumbler:
I like the process very much, but it doesn't answer some of my fundamental questions, like
1) Should lasers outrange plasma cannons? In SD the Alexander fires at the Roanoke using plasma cannons (I think that's what the weapons were, unless they were pulse cannons) right at the start, but has to close the range "right down their throats" before firing her lasers.
2) Are we assuming that the interceptors used to stop plasma/pulse cannon attacks are incorporated into the ECM system? But then how to explain B5's use of the interceptors offensively against the "Roanoke"? And how to account for fighters used as interceptor both against missiles (as shown explicitly in Endgame) and, from what JMS has said, implicitly against plasma/pulse attacks?
3) No missiles are ever shown (AFAICR) being fired by ships? Why not?
Note that I lack the B5 Wars books, so I have only series canon to go on with this, but since we are trying to match the series and not the books, I feel a need to see some discussion on this. The stuff in the early days of this thread seemed to be entirely between people who had the B5W books.
Oh, and there is one correction I would make to your instructions, Tim. Before you can edit the weapons file to make it suitable for inclusion in compnents.txt, you need to paste it in the notepad. You cannot edit the clipboard viewer (I know, 'cause I tried). So there is a step left out.
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Because you lack the B5 Wars books, you didn't know there are some important data included there. But if you read carefully and give some test input on my sheet, you can see it from the sheet itself.
Range is determined by the damage deterioration. And that is included in the B5 Wars books.
The sheet I made doesn't give answers on the vehicles a weapon can be mounted, nor does it give answer to the question what target it can fire upon. I must set clear standards for that yet. I have good idea's, but they need to be typed out first.
In the beginning (when I came up with the idea to make 2.0), I explained why I wanted to use the B5 Wars books and not the series as the blueprint for 2.0.
1) The series are very contradictory, what can be done in one episode can't be done in another. Don't ask me for examples, but I'm sure there are such instances.
2) The B5 Wars books are already invented, they represent a gaming system that already has proven itself. Why invent the wheel again?!
3) The data from the books is easily translated into SE IV "language".
Hold in mind that the B5 Wars Books show generalisation. A good explanation for statement 1) is that every race has it's own weaponery, it's own modifications to it. So they perform different. Maybe the ship's captain has altered it's weaponery somewhat, who knows.
Anyway I wanted to adopt the B5 Wars books mainly because of statement 2) and 3). I'm a lazy type of guy.
Thanks for the comment on the instructions. I use a Dutch Version of XP, so I don't know the English names too well. It will be altered.
Anything else?
P.S. Thanks for the comments Grumbler. I salute you.
Edit: Typo's, damn them!!
[ March 02, 2004, 07:42: Message edited by: Timstone ]
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