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Old September 19th, 2006, 08:45 AM
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Default Re: Modding 4 to be like 5..

Quote:
StarShadow said:
For example, resupply depots (in SE5) serve the whole system, rather than just one sector...so making bases in SE4 require supply storage (instead of generating endless supplies) wouldn't work very well.


Also, quite a few techs (in SE5) go up to level 100..altering techs in SE4 to go that high might not be a good idea though because research doesn't carry over.
1) It does work well. You just have to design your bases carefully. It will also help if you mod in a jumbo solar collector, say 10x the size and power, just to save on clicking.
Also, while building defense bases, you should fleet them together with a supply base to keep them topped off.


2) Using some of the modding tools like the tech gridder or the templatizer can help alleviate the tedium of the copy-paste-edit cycle.
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