Re: Babylon 5 Mod
I thought that Val had already solved the weapons thingy. I thought he already decided how a certain ship would be composed, so I naturaly took on the job to adjust the weapons. Nothing more nothing less. Along the way I discovered I wanted to give the whole system a overhaul. When I tried adjusting the weapons I saw that the whole components.txt was a mess, a true jungle, a nightmare. I decided I would make the next Version of The Mod modular. I wanted to include only a few races at first and later on more races.
So I already I had a pretty good idea how I wanted to see The Mod when it was done.
Because I'm lazy I took on the B5 Wars books as a firm basis for it all. Like I said before, why invent the wheel again? I hoped that most of the problems were already solved by Val (like the ship thingy Grumbler mentioned).
I never asked for assistance because I wanted to do everything myself, soon I realised I couldn't do that. I still didn't ask for help. First I wanted to show the people that read this thread what I had in mind and then I wanted to ask for help.
Slowly my enthusiasm ebbed away. Along came Grumbler. Infusing me with new figor for The Mod.
I know we are the two main characters behind 2.0 (for now), but I still have my vision. I'll explain it.
First release:
Main files in place. Huge amount of quadrants, huge amount of formations, well every add-on file for SE IV would be included. I want the B5 Mod 2.0 not entirely B5 orientated, make it accesable for a large public. Included are only a few races.
Second release:
Adding more races and minor game adjustments.
Third release:
Even more races.
Every race has acces to the General Weapons and can research his racial tech stuff. Ancients cannot colonize and cannot send troops (no troopships). Nomads are uncertain if they can be implemented.
I wanted to follow the original B5 Mod as much as possible. Why? It is goooood.
I really like your thoughts on the facilities, but as far as the weapons concerned. I think we can adjust the ships too. Don't adjust the weapons, but adjust the ships. If you have this relation, you can proceed to making the rest of the facilities and so on. But to save us A LOT of work, I think it is best to leave the main system alone for now and do our primary modifications first. Then we playtest and decided what must be done.
But on the other hand, your aproach makes MUCH MORE sense. I'm a engineer and my guts tell me your way is the way to go.
So lets do it your (Grumbler) way and my way. I finish the general weapons (every racial weapons following this batch will obey the same set of rules) and the facilities. Then we can asses what to change to the ships and the like. Agree? Comments? Demands?
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I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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