Re: Babylon 5 Mod
Hello to all B5 modders, I’ve been playing the Last update of the B5 mod and find it excellent. I’ve been trying to do my own modifications to the mod (with limited success) and I’m willing to offer any help I can to get Version 2.0 off and running. I’ve only just gotten started trying to change the mod so I’m not sure how much help I can be…but if you need someone to crunch some numbers or just get you guys some coffee…I’m your man.
I agree with both Timestone and Grumble…we need to get the AI running smoothly and then build off that. Once we have a solid base for how the AI will design and use its ships, then we can add as much complexity we want afterwards. There’s nothing worse than playing the mod for 50 turns and moving into an unexplored system only to find it full of escorts and colony ships that are obsolete as hell and can only move one space per turn.
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What does 70 million years mean to beings who live one millionth as long? We are like butterflies who flutter for a day and think it's forever.
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