Thread: Babylon 5 Mod
View Single Post
  #3651  
Old March 13th, 2004, 10:11 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Babylon 5 Mod

So all this mod needs is new AI research files, AI design creation files and a more AI friendly facility file. It might be a good idea to concentrate initially on the races that have the most in common. I don’t think that the ships of any race need to be bigger then any other, just make the components better this way the math stays the same. I also think it would be better to make the components the way you want them to be. Its much easier to delete a component that doesn’t work then add new ones. The Last patch has made making good AI design creation files a lot easier. I have not played this mod so I don’t know how good or bad the AI files are. Would it be possible for someone to upload a txt only Version of this mod.
Reply With Quote