Re: Babylon 5 Mod
A thought or two from me based on my feeble attempts Last year:
The weapons are not optimal (as ya'll already know). Either the ship sizes are not the best or weapon mounts or sizes are not synched optimally. Then there is the question of damage and range on some of the weapons. I think the systematic approach Timstone and Grumbler will, in the end, make a much better MOD. I also agree with Timstone (hopefully B5 fanboys won't blow a gasket) in that the MOD should NOT be 100% "canon". DO keep as much of the "canon" stuff as you can.
Speaking of AIC MOD...take a look at how JLS has set the AI up in there. MIGHT be worth using his setup.
Edit: typos...argh
[ March 13, 2004, 21:36: Message edited by: pathfinder ]
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