Thread: Babylon 5 Mod
View Single Post
  #3660  
Old March 15th, 2004, 05:05 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Babylon 5 Mod

I think what Grumbler, is saying is that each race will have up to five main weapons and five secondary weapons just, the way the AI likes it. Because all races use racial area technology for their weapon technologies, you can use the same weapon family numbers in your AI design creation files.

Might it not be a good idea to use weapon mounts to achieve the Category changes of the weapons?

22001-22005 First through fifth main weapons for escorts Category
23001-23005 First through fifth main weapons for destroyers Category
24001-24005 First through fifth main weapons for cruisers Category
25001-25005 First through fifth main weapons for capital ships Category
26001-26005 First through fifth main weapons for Massive ships Category
Reply With Quote