Re: Babylon 5 Mod
TNZ, have you actually gotten the system to use mounts for engines? I have never been able to pull that off. If you have, tell me how you did it.
The problem with using the mounts to differentiate between weapons (something I propose a year ago) is that in this game system the larger weapons tend to be slower-firing as well as longer-ranged and higher-damaging. Mounts do away with that. You want to use mounts to make satellites better with a given weapon, for instance, but since "we ain't afeered of large component files" they aren't needed for ships.
Tim, I will shoot you a copy of the engines mod. I need to update them for the Ancients a bit, as I have left the Ancients stictly alone up to this point.
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