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SE4 - A question of behaviour...
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September 20th, 2006, 07:23 AM
dogscoff
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Re: SE4 - A question of behaviour...
The only way to do so would be by modding the AI files. You could probably get a close approximation of your ship-design and fleet-makeup preferences with skillful manipulation of the research and ship-design AI files, but getting it to behave like a human player in any other way would be... challenging.
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