Quote:
BigJMoney said:
I'm starting to think you should have set the AIs to impossible, hehe.
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The main problem is, that human tactics is just too much for the AI. Example: human players are using mass mage squads against the AI, and the AI is just not smart enough to do anything against it.
This is why mages in my total conversion mod will be very expensive. The players won't be able to field a mage army.
The mod will focus on regular/national/summoned units mostly. This doesn't means that the human players won't be able to beat the AI of course, however I plan to make other nasty things as well to enpower the AI in a special way. .

You will see that a TC mod can raise the AI to new levels.
