Quote:
Captain Kwok said:
If you made the slots too specific, then it would become increasingly difficult to balance the sets - and then you'd have the problem of user created shipsets with favorable layouts for weapons or extra engines etc.
In the SE:V Balance Mod, slots are put to a little better use with some components like weapons and engines being restricted to outer slots and stuff like that. With the layers of damage, they should be the first to go before internals and so on.
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Hmm, problem is that as it is it's rather pointless and not interesting, the "dump'em all" of SE4 was at least simple and visually clear ...
Now I can design a Frigate with engines all over the place, weapon facing rear, everything spilled over 3 decks, it's rather stoopid...