Re: Modding SEV Thread Questions
In damagetypes.txt if you list multiple requirements how do you make them Req 1 OR Req 2 instead of Req 1 AND Req 2?
So if I set a damage type to destroy engines and weapons, will it destroy only components that are BOTH an engine and a weapon?
Is there no way to add a special damage type (i.e. deplete supplies) to an otherwise normal weapon?
The instructions imply that any weapon with a "Special" function skips the normal damage allocation process. I want a weapon that does both.
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