Re: About intel in se5
I'm saying that gameplay is improved by having an SE3 style system over what amounts to nothing thanks to being always disabled.
I am also saying that I suspect specific target control could be made playable if it had a sufficient cost premium.
Random targets of opportunity, which present themselves as easy opportunities... vs a focussed effort against a particular target which probably won't be making itself easy to hit.
For example, planting random bombs could be done by slipping some rigged weapons into a resupply depot's ordnance stocks. Bombing a specific ship right now is much harder.
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