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Old September 21st, 2006, 12:47 PM

tmcc tmcc is offline
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Default SEV early game battle strategy vs. SEIV

I have been playing SEIV with the TDM mod for some time. In that version my early game research priorities are to get CSM-II, DUC-III, and PDC-III. I then create a small weapon platform that has 1 missile, 2 DUCs on large mounts and 2 PDCs. This allows you to tag threats at 10 squares with CSM and then 8 with the DUCs which gives at least 1 and usually 2 firing opportunities before the attacker can respond. Building a handful of these on a planet makes it pretty safe from most early game threats, especially using tactical.

So, I followed the same strategy last night with the SE-V demo and got completely glassed by 4 frigates with 3 DUC-II each against 5 of my WPs. I did add combat sensors to the platform. First, large mounts do not appear to give a range benefit over a standard mount. Second, to hit modifiers seem to strongly favor the attacker in this case. The 5 CSMs that got away all hit one FG and then the remaining 3 FGs destroyed the WPs. End result was one glassed planet vs. 1 dead enemy FG,1 badly damaged and 2 fully intact.

Need a new strategy. The FGs did not have PDCs, so I will go with an all CSM platform and see what happens. Two good notes is that a small WP can be built on any planet in 1 turn as opposed 2 in SEIV and cargo space on domed worlds seems to be way up. Any comments on what works are more than welcome.

Also note, the computer attacked with 4 FGs on turn 30 because I built a colony in his space (after a few warnings). This was followed by another attack of 5 FGs on a different colony with similar results 2 turns later. All that from the peace loving Abbidon Enclave. I guess the AI is not so bad as in stock SEIV.

TM
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