Re: SEV question - new design tech levels?
A mod where you could have such interesting choices could also have two or three separate component lines, geared towards these different choices, right?
You could also reduce or eliminate cost increases, to ameliorate the need to make cheaper ships for maintenance purposes. Start the initial levels at a higher cost, reduce the absurd 100 levels of everything to more sane numbers...
Useful or no, I don't know that you will be able to convince Aaron to allow obsolete levels to be used at this point.
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