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Old September 21st, 2006, 05:51 PM
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Default Re: SEV early game battle strategy vs. SEIV

Quote:
Captain Kwok said:
Fighters are probably overpowered in stock and will be helpful against the AI - although their combat hull bonuses are not being applied.

Which AIs are being aggressive in your experience?
"Proabably" overpowered? Unless you're going up against a dedicated PD ship (which I haven't seen the AI field yet), fighters will obliterate any ship. For example, my current battleship designs carry enough PDCs to effectively counter the missile barrages of enemy battleships, and take 5 turns to construct. I can build 25 fighters in 5 turns, and those 25 fighters have managed to destroy 3-4 battleships quite easily. So yeah, if you want to cause the AI serious pain, go with fighters.
Just not too many, since the demo crashes when a large group of fighters all fire at the same time.

As for the OP, I'd guess your problem probably comes from the missiles. What unfortunately seems to happen in SE5 is that the AI will unload all it's missiles at the first target to enter firing range. I've had cases where a planet capable of launching 100 missiles at a time has been attacked by frigates that die after one or two hits. But what ends up happening is the first frigate to enter range gets 100 missiles launched at it, and the others close to firing range while the missiles are reloading. End result is usually one dead ship and a glassed planet, which is kinda crap, given that the planet theoretically had the ability to wipe out the entire attacking force before it entered weapons range.
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