Thread: Babylon 5 Mod
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Old March 26th, 2004, 11:43 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Suicide Junkie:
The ancients should have nasty fleets, seeing as they are at war with each other.

What if the ancient maintenance reducing components were simply made to require an "RP" racial trait?
RP racial trait? What do you mean?

The Ancients are way overpowered now. They have far supperior weaponpower (as should be), but they also have the same ships the other races have. Combine the two and you have an adversary you really can't get into the grave, not even with a good ally. Because they have no transports, no colonising ability they are slow starters, but when their warmachine gains momentum they are unstoppable. One of their weapons does 360 damage every 2 turns. That's a hell lot of power.
You know what. I'll leave them as they are now (no special ships) and when the first release comes we shall see how they behave.
First the AI thingies Grumbler is working on. In the meanwhile I'll continue building weapons.
Yeah, I'm Weaponmaster Jha'Dur (well, the male counterpart).
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