View Single Post
  #19  
Old September 21st, 2006, 09:33 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: SEV early game battle strategy vs. SEIV

Quote:
AgentZero said:
I refer you back to said SE modding community.

Seriously though, the planetary defense penalty is good in the sense that I'm sure I'm not the only one who watched in horror as one of their ships closed in on an enemy planet, fired all it's weapons... and missed completely. Nor, I'm betting, am I the only one who cried "You missed a planet?! How can you miss a planet?!!" But I do think there should be some representation of the fact that while it is very easy to hit a planet, it's a fair bit trickier to hit a specific target on a planet. I can't think of how that might work though. Maybe planets should have a large amount of leaky armor, thus making it so that while you may be guaranteed hitting the planet, hitting a weapon's platform or population in general would become considerably harder.
This can be partly compensated for with the new detailed damage types. You can set a specific percentage of its rated damage that a weapon does to armor, shields, and interior components. You can also set a specific percentage of its rated damage that it does to target types, like ships vs. units. So, Phased Polaron beams might be nasty weapons in ship vs. ship combat but they are probably wimpy against big concrete bunkers on the surface of a planet. Well, you can mod that now.
Reply With Quote