
March 29th, 2004, 06:35 PM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
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Re: Babylon 5 Mod
Quote:
Originally posted by Suicide Junkie:
Argh! What are you guys doing to my poor defenseless techs!?!
Just do #3 and #4 directly, don't destroy all my work with 1 and 2
Please don't dumb down the armor techs. The AI already knows which are best from each Category; all you have to do is tag the categories for use.
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SJ, I was this close to deleting the armor mod and trying over with something simpler to apply ability tags to... but I didn't because it was just slightly more work than tagging the existing 148 components. Mind you, I think the concept of many armor components that changed only ever so slightly as tech improved was great, but its creation without tags almost made it more trouble than it was worth. I did change "midrange armor" to "medium armor" since "medium" is the term used in the mod for everything else in the Category between "heavy" and "light."
At 100 spaces per one for each type of armor, you end up with about 10% of the hull devoted to armor. Seems about right.
[ March 29, 2004, 16:36: Message edited by: grumbler ]
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