Re: Babylon 5 Mod
All I can say is....some of the challenges in the Version (old one) are due to use of "boiler-plate". I am ripping out inappropriate abilities as I go. That is if they seem inappropriate to me (based on the AoG books and the few show re-runs I have seen).
I'll make a basic (weak?) gravitic based shield as both the Abbai and Brakiri had some. I'll probably just use the data from "normal" game components to make the shields up. They'll probably be the weakest ones (just re-name them and use different tech requirements).
Refresh my memory: If I make a change to components.txt, I have to make new .emp files?
[ March 29, 2004, 22:49: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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