Re: OT: Narf has gone looney and wants to GM.
Tucker's Kobolds are basically a counter for parties that don't use tactics.
Using tactics, the're doable. Counter-seige techniques could work (Advance your own flaming barricades, stuff flaming, smokey debris in the arrow slits, hirelings in a turtle formation)...
Thing is, I think most roleplayers don't really want to bother too much with tactics - Too much like work. And that includes me.
Still, a one-shot scenario to take on Tucker's Kobolds could be fun.
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