
March 31st, 2004, 02:28 AM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
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Re: Babylon 5 Mod
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Originally posted by pathfinder:
How does the game restrict number of shipyards---hard coded? I couldn't find a restriction....
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I believe that it is hard-coded.
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Trying to "fix" AI use of aggressive facitlities at start-up of full tech games. This has the potential of causing the AI resource problems in a full tech game.
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My solution was to make the aggressive facilities 90% as efficient at 50% the cost of regular facilities. This emans the AI won't use them, but they still have a use for a human player who wants to basically strip-mine small domed planets not worth retaining forever. Building full-sized facilities on those sites simply takes too long due to population limits.
If we change the ability tags we could make the AI use this strategy as well.
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