Two issues have cropped up.
1. You do not need EMP files to play the mod. The game will generate the EMP files automatically when the game is started. You can save the EMP files by switching any AI controlled player to human control on turn 1 and then save that empires EMP file. Most players don't use pre-set EMP files and I wanted to make sure that there were no errors reported before generating the 60 + EMP files for this mod. I hate to have to redo them so soon after the release of the latest version of the mod. When setting up your own race, be sure to take advantage of all the free tech and choose wisely your choices for Adv Racial Traits. Don't forget to min/max your racial characteristic points as well.
2. Here is a link to fix the Federation error that many of you have reported. The error was caused by a numbering issue that I failed to see on the final build of the Federation General AI files. One out of 40 + isn't bad.
Quck start should work fine now and the Federation General_File error should be a thing of the past.
Link to Federation Fix
Install:
1. Simply unzip and place into your Space Empires IV Deluxe folder.
2. When asked to over write, click yes.
If you haven't downloaded the full 29 meg version before Sept 23, 3am, then no worries. Go ahead and download it, it won't need to be updated.
If you have already downloaded it prior to this date and time, then simply download the Federation Fix and install it as directed above.
Thank you all for the bug report and please keep them coming. I would like to have an update ready with as many bug fixes as I can pack in no later than the end of the month.