Re: Babylon 5 Mod
I have two things to say, and a minute or two to say them:
1) For AI armor, I suggest having them use 30% light armor.
They aren't bright enough to know when the others are useful, and it will cut down on the research they need to throw at armor techs.
2) What shields?
There is a point defense grid, and lots of interceptors, but shields??
The passive armor (one step up from the inert armors) uses some shield ability in order to work the crystalline ability. The primary/secondary/additional subdivisions make it so big ships can't load up on crystalline ability to become relatively invulnerable. It also gives the small ships a half-decent ability amount.
I think that these should probably be given MUCH fewer hitpoints, so that you can layer the inert armor over top of it, and it dosen't die first...
PS:
Adding some super-armor techs for the ancients to start with would be good though. Various mixes of Organic and Crystalline armor for most ancients, some with "hit first" armor, and perhaps one with -999% to-hit "armor".
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