Re: SEVdemo: why does it eat up 100% cpu?
It'll use 100 percent of CPU even without the debug settings. This is true of all 3D 'real time' games. They are designed to go for maximum performance in all situations. Every bit of available CPU will be claimed to keep those frames updating as fast as possible. And yes, the main display is a real-time 3D image. If you zoom in you can see the planets rotating.
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