Re: SE5 Demo Bug Reports
Look, I'm gonna' be honest: I ain't reading through twenty-plus pages of stuff to see what's been brought up and what hasn't, so I'm just throwing out my observations in full.
With that out of the way, things I've noticed:
I like what was done with the new background music, especially the opening theme...but it got cut really, REALLY badly at the end there.
When making a new empire, pressing Escape when you have a list window open for stuff like names, physiologies, and the like causes you to cancel out of the whole creation process outright instead of the window you opened.
The Home Planet Name system in empire creation doesn't seem to do a thing.
At the end of turn warning, the game doesn't recognise that I don't HAVE intelligence points to spend and still says I have 100% of them to deploy.
When looking at the specs of units on planets like weapon platforms, everything seems to look like a crew quarter componant in the micro-diagram they have. There's also a bad stutter you get when you look at anything like that in the main screen.
It seems that the game doesn't automatically keep so-and-so colonists on a plnet if the number a colony ship can carry exceeds the number on the planet when making its departure on send-colonizer mode. I accidentally exported the entire population of a planet when sending out a few ships for expansion.
No custom ship types during design? Not even a greyed-out button?
Loading up the game with a custom-tailored empire gets me an error when accessing the empires directory. Granted, I've been playing ONLY with custom empires, so I'm not sure if this is custom-only or widespread.
General graphics problems when you alt-tab, static pictures get all garbled and remain that way until the game is reset.
As far as stupid little things go:
"Bomblet missiles"? That's just not right.
Gamma pulse missiles do normal damage, but shield depleters (which use gamma radiation rays) only cause shield damage?
The view controls for 3D systems feel REALLY slow.
In stuff like Research and Intelligence, the arrows don't do auto-incrimintation if you hold it down. I guess it's sort of a stupid thing to notice especially with the sliders, but still something you might want to think about.
Plasma missiles represent drones in the R&D screen, which seems rather odd. Not very big, but still an annoying little niggle.
Oh, yeah, running on XP Home SP2, DX 9.0c, GeForce 4000 MX, 512 mB RAM, AMD Athlon 3000+
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