Re: The Star Trek Mod - 1.9.2.7.1 Deluxe *updated*
AT, I have just started a dozen game turns (with Feds), some questions :
- I used a Quickstart, and the starting designs done by the IA had no warp core/nacelles and move 0 (this has always been the case with this mod IIRC)... Does that mean the IA is unable to build "moving" ships ?
- Browsing through the Tech tree I can't find how I can progress to Warp II+, Propulsion only helps sublight engines..Which tech is Warp in ?
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