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Old September 24th, 2006, 08:07 AM
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Default Re: The Star Trek Mod - 1.9.2.7.1 Deluxe *updated*

Quote:
PDF said:
AT, I have just started a dozen game turns (with Feds), some questions :
- I used a Quickstart, and the starting designs done by the IA had no warp core/nacelles and move 0 (this has always been the case with this mod IIRC)... Does that mean the IA is unable to build "moving" ships ?
- Browsing through the Tech tree I can't find how I can progress to Warp II+, Propulsion only helps sublight engines..Which tech is Warp in ?
Send me your save game. All of the simulations I run, none quick start, the AI always uses the proper components in its designs. If it is not, then it has too be something that Quck Start is doing and I suspect that perhaps the quick start my not be using the Federation Design creation files.

So please either post your Save game file or email it too me.
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