Quote:
ioticus said:
The more I think about quickness not helping spell casters the more I dislike it
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Disagree entirely. Quickness in Dom2 was too good, much as Haste in D&D 3.0 was too good. A spell should never be a no-brainer. Quickness for Mages was. It was -always- among the first things I researched in Dom2 if I was using a mage-heavy strategy as doubling a mage's efficiency early in a battle could be huge. Yes, you'd rack up fatigue, but if that meant inflicting such heavy casualties early on that you routed the opponent's units before taking much damage on your own end, the fatigue was well worth it.
Now Quickness isn't a no-brainer. It retains utility without being a must-have. Personally, I prefer it that way. If the utility is too low, perhaps it can be boosted a bit, but doubling spellcasting rate was too good.