Re: About intel in se5
Seems to me that intel should mainly be about information gathering rather than direct attacks, especially if the system is going to be a generic point-based system and allow specific targets. That was what I thought was most broken about SE4 intel - you could target specific units and planets AND you could ensure success by out-spending your victim, which is just wrong and not very fun, at least to my mind. I've actually been in games where one side has a strong enough military to resist, but its people are dying and ships are being captured left and right to an onslaught of intel attacks, and even though there are (ridiculous) countermeasures such as making lots of mothballed decoy ships and re-capture ships and trasports to hold population above planets who are killing wiped out by contamination every turn, there are still problems like losing your training on ships even when you recapture them, and, well, it was way out of proportion and silly.
I'd like to have specific targeting back though... especially if it could be available only to some missions, on a mod-able basis. E.g., I'd like to be able to target a specific planet for a cargo information mission, but I don't want my best ships to be specifically targetable for en masse crew insurrection.
At least modding can remove missions or nerf them to heck, and with the ability to affect chances, modders can do things like set crew insurrection and planetary rebellions to having a very small chance for success, so it can sometimes happen, but not always nor even usually.
PvK
|