Quote:
Nerfix said:
Well, I'm just afraid that 1 Water mages that are in Atlantis and TC are utterly useless now.
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Like E1 crafters of LA Caelum and F1 initiates of Marignon and the cheap Nature independent mages and lots of other cheap mages?
E1 gives some basic protection spells for the caster, Flying Shards, few weak spells and the basic bread and butter of magic items.
F1 gives Fire Darts, few items later in the game (Lightless Lanterns or something) and few nice spells (Blindness, Will'O'Wisps)
N1 gives Vinemen, Tangle Vines and Vine Arrow, Maggots, and Endless Vineskins.
W1 gives Slime, more things underwater thanks to Water Power, some nice items (Water Bracelet, Boots of Quickness are still good, anti-demon items, items for water-breathing), and Frozen Heart.
All the elements get Lesser Elementals as well.
The stakes are now even. If W1 casters were powerful before, then something was wrong.