Re: SEV Tactical Combat Impressions
Whenever you switch to something new, there will always be people who liked the old way better, but I maintain that the turn based combat of SE4 was absolutely horrible compared to this new system we have. The missile dancing, the "first shot wins" of warp points, the fact that an entire fleet of hundreds of ships can unload full salvos into their helpless enemies without a single shot of return fire, the way that ships could dance into range and then dance out after firing to be virtually immune to stationary targets, the list goes on. All of these problems are cured now, it doesn't take nearly as long for combat to play out, it looks better (even disregarding the graphical upgrade), feels more exciting, and the only drawback is no longer being able to take advantage of the game's limitations to walk all over the AI. To me, this is not a drawback, but another advantage.
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