Re: Babylon 5 Mod
Quote:
Originally posted by Timstone:
Path:
When you start out with "high tech" the computer puts the most stupid buildings on your planet (agressive mining, multiple manufacturing colonies, etc...). Last night I was busy solving that and at Last I cracked the problem. How about you, ever solved it in your Version of the B5 mod?
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Mostly, At the moment they "only" build 1 aggresive miner on the homeworld but no homeworld facility, instead 2 advanced military facilities Mid-tech has the AI building a bunch of homeworld II facilities on the homeworld...
Ancients have to setup for full tech start correct: 1 homeworld facility, 1 shipyard, 1 ancient advanced military facility (instead of depot), 1 agricultural facility, rest are mining facilities.
Guess I could put a restriction of 1 homeworld per planet for the homeworld facility. Anyone got a clue on how I could restrict the setup? EDIT: Restrictions not allowed in facilities.txt?
[ April 09, 2004, 10:46: Message edited by: pathfinder ]
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