Re: Babylon 5 Mod
This is weird (to me anyways). About 1/2 the races use a homeworld fac in full tech and the other half don't. I have as yet to see what the difference in the races is
Well, I changed the order that "supply generation" ability is listed for the homeworld facility and that seems to have done the trick for the AI but the EA....  and no, not 100% sure that this was the problem either as whatever race I pick for mine, sometimes that race then doesn't have a homeworld facility...
The Ancients only have 1 level of facilities (homeworld, military outpost, mining/agriculture facilities) and consistently have a "correct" mixture of those facilities while the "young" (B5 Standard) races *cringe*
Another fact...seems alot of the AI are "brain-dead" (no design or construction going on) unless I turn the AI on. Need new .emp files?
[ April 10, 2004, 12:38: Message edited by: pathfinder ]
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