> Twan:
> make AIs attack not only a weaker player but the strongest one.
Why? Is anyone attacking the US?

It is rare in history to attack the stong one. Ally with him and reap the benefit of a combined victory where your nation gets some of the spoils.
On the other hand, real life politics are not games and real life nations are not winners and loosers (OK, they might be loosers). So game balance wise (or from a there-can-only-be-one-god point of view) this might be a good solution:
> Twan:
> if a pretender is by large first in charts all neighbours should attack him instead of staying passive waiting for their turn. No need to make an alliance system for that, just make all the AIs aggressive against the potential winner once a critical power level is reached (usually by the player).
Perhaps the best diplo AI would include the ability to give other nations money, without any effect
Hmm, perhaps I'm too cynical
