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Old September 26th, 2006, 09:15 PM
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Default Re: What is really new?

Quote:
Kristoffer O said:
> Twan:
> make AIs attack not only a weaker player but the strongest one.

Why? Is anyone attacking the US?
It is rare in history to attack the stong one. Ally with him and reap the benefit of a combined victory where your nation gets some of the spoils.
Well Dominions is currently setup where there can be only one winner which dominates all territory unlike our current world. Perhaps Dominions_3 has a "combined victory" option available or in the works... otherwise joining forces with a much stronger player will at best only have you achieve 2nd place(the_first_loser). By joining forces with other nations against the most powerful player in the game it allows a possible victory.

Quote:
Kristoffer O said:
On the other hand, real life politics are not games and real life nations are not winners and loosers (OK, they might be loosers).
Well the best AI would be an AI opponent which learns from its mistakes, learns from strategies of human opponents, and uses formulas to behave clever and sneaky like human opponents... unfortunately I doubt this type of AI will become available within the next 30 years.
The next best AI we will see in TBS/RTS gaming will randomly select one of several multiple personalities this will make it difficult to determine what the AI opponents will be doing. This type of AI will also be moddable allowing gamers and programmers to improve existing AIs and even create new AI personalities. Any game will have much fewer complaints on AI opponents if modding is available allowing them to continously evolve.
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