Re: SE5 Demo Bug Reports
This has already been mentioned, but I think it is very important to fix therefore I report it again:
The point defense efficiency depends on the selected combat speed.
I had two identical ships firing with only seekers and point defense (blasters). At combat speed 1x all incoming seekers were destoyed by the point defense and no damage occured. By incresing the combat speed at 2x (without changing anything else, ships not moving at all) the point defense got leaky and the ships were damaged.
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