Re: Screenies!
And I offer you: A LIST!
MA
Arcoscephale
Conj 5, 1 spell
Ermor (BE)
none
Pythium
Conj 6, 1 spell
Conj 7, 2 spells
Conj 9, 1 spell
Man
Ench 0, 3 spells
Ulm
Conj 3, 1 spell
Thaum 5, 1 spell
Marignon
Conj 6, 1 spell
Conj 7, 2 spells
Conj 9, 1 spell
Evoc 4, 1 spell
Mictlan
Conj 1, 1 spell
Conj 3, 1 spell
Conj 5, 1 spell
Conj 6, 1 spell
Conj 7, 1 spell
Blood 2, 1 spell
Blood 4, 1 spell
Blood 5, 1 spell
Blood 6, 1 spell
Blood 7, 1 spell
Blood 8, 1 spell
Tien Chi
Conj 1, 1 spell
Conj 3, 1 spell
Conj 4, 1 spell
Conj 6, 1 spell
Evoc 6, 1 spell
Machaka
none
Agartha
Conj 3, 1 spell
Conj 5, 1 spell
Ench 3, 1 spell
Ench 4, 1 spell
Ench 5, 1 spell
Ench 6, 1 spell
Abysia
Conj 2, 1 spell
Conj 8, 1 spell
Ench 5, 1 spell (it's SO cool!)
Caelum
Conj 5, 1 spell
Conj 8, 1 spell
C'tis
Conj 5, 2 spells
Conj 7, 1 spell
Conj 8, 1 spell
Conj 9, 1 spell
Pangaea
Ench 0, 3 spells
Ench 1, 1 spell
Ench 4, 1 spell
Ench 6, 1 spell
Ench 8, 1 spell
Vanheim
Conj 4, 1 spell
Jotunheim
Conj 4, 1 spell
Blood 6, 1 spell
Bandar Log
Conj 3, 3 spell
Conj 4, 3 spells
Conj 5, 2 spells
Conj 6, 2 spells
Conj 7, 1 spell
Conj 8, 1 spell
Thaum 6, 1 spell
Shinuyama
Conj 1, 1 spell
Conj 2, 2 spells
Conj 3, 3 spells
Conj 4, 2 spells
Conj 5, 3 spells
Conj 6, 2 spells
Conj 8, 1 spell
Atlantis
Conj 6, 1 spell
R'lyeh
none
Oceania
none
Some nations (incld., but not necessarily limited to, Bandar Log and Shinuyama) will have a hard time casting all of their spells. Also, in some cases, the summons cost upkeep because they were or will become recruitable in other ages, or other eras of the (usually, but not necessarily always) same nation.
All spells aren't "cool". Many nations have spells for summoning spesific animals, e.g. Sloth of Bears, Pack of Wolves, Pride of Lions.
Some of the spells are old, but changed into national ones. Angels fit into this category. The new angels are awesome, and Awesome, and 0OWSUM!!1
Also, MA C'tis is Miasma.
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